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Seminar Announcement
These events are organized by various sub-sets of the IEEE Toronto Section. The contact person listed below is the volunteer who has arranged this event. Please use the e-mail link provided if you have any questions, suggestions, or concerns.

Title One Laptop per Child
Speaker Mike C. Fletcher
Designer, VR Plumber, Coder
Day and Time Friday, October 26, 2007, 6:30 p.m. – 9:00 p.m.
Location Room BA B025 (basement)
Bahen Centre for Information Technology
University of Toronto - St. George Campus
40 St. George Street  map - code BA
Organizers IEEE Toronto Computer Chapter
Contact Visda
Everyone is Welcome
Abstract

The One Laptop Per Child Project

Schools in the developing world often have expenditures as low as $20 per child per year. Barely enough to fund teachers and classrooms, with little left over for textbooks, resource libraries or science equipment. Estimates are that as many as 75 million children will have no primary school education at all. Financial accessibility to the knowledge and communications resources of the world is often severely constrained, and attempts to solve the problem with traditional expenditures are often diverted from their intended goals.

The One Laptop Per Child project is an attempt to improve the financial accessibility of the world's knowledge and communications for the children of the developing world. By providing an inexpensive textbook reader that is also a general computing and communications platform, the OLPC XO laptop and its supporting infrastructure will allow millions of children access otherwise not possible. We will look at the challenges the project faces, how it is addressing those challenges, and the challenges it still faces in providing accessible education to the children of the world.

Biography

Mike Fletcher holds a BIS in Design Epistemology (the study of how knowledge is formed in relation to designed works) from the University of Waterloo. He is a Virtual Reality specialist and the developer of the standard Open Source Python binding to the OpenGL

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